Monday, November 24, 2008

GenCon being sold?

I wish the new owners luck, and we are looking forward to GenCon 09!


EDIT and apparently its an attempt at a hostile takeover...



Thursday, July 24, 2008

Bloodshadows... FOR SALE

As some have heard by now, WEG is for sale, and he’s piecing it out. I seriously considered picking up Bloodshadows even though I really don’t like the Masterbook system. I have print shop experience, layout and design experience, retail experience, I have a few friends that would be willing to help do some writing for it & I have a few extra dollars laying around that I could afford to purchase it.

Fortunately reality sunk in. What would I do with it? I would have to re-write the system, and, from what I understood, a lot of the original text, images and/or images are far from being readily available.
 
Truth is, it’s a dead product, and the only thing I would achieve by purchasing it would be sinking over $2000 into the right to say “I own the rights to Bloodshadows”.

 

Wednesday, June 04, 2008

Warhammer d20

I’m a big fan of the 1st edition of Warhammer FRP, and was considering it as a basis for a dungeon crawl game in the near future. After looking at the rules again I was concerned about the players not being interested. After much debating I finally decided on using D&D 3.5 as the base system since everyone knew it and most already had the books. Using 3.5 opened up a whole new slew of problems, like rapid advance, epic (or superheroic) feel (Warhammer is anything but "epic"), and the power level of magic users in later levels.

The first compromise I ran across was E6. This d20 variant allows the characters to advance to level 6 as normal, but after that the only advancement would be a new feat every 5000 exp. This seemed to hit the mark and 6th level is considered by some to be the "sweet spot". Unfortunately, I ran into some resistance from the group, so I kept on searching.

The next book I ran across was Unearthed Arcana. (via d20srd.org) I had overlooked this book many times because of the various "alternate races" like the aquatic gnomes or the Jungle Dwarves. After flipping past that I found a bunch of alternate rules which helped tone down the power level and add flavor. Wounds & Vitality, Rituals, Traits, and Action Points are just a few of the items that will make it into the game.

Finally someone pointed me in the direction of a book called Darkness and Dread by Fantasy Flight Games. If Warhammer d20 was ever made Darkness & Dread is what it would look like. It replaces all the classes with 24 new core classes like beggar, herbalist, worker, artisan, and sewerjack. Most of these classes only go to level 5 with a few exceptions going to level 10. Most of the classes are not weak either, the sewerjack has the best saves of any character I have seen and the Worker, by level 5, will have obtained 4 Stat increases. If one is to multi-class, there are entry requirements. I had to tweak the rules a bit here though, because skill requirements were current level +3 to get into some classes. If the skill happened to be a cross class skill it would be impossible to switch without spending a feat. I have changed this to must have 3 ranks, which will be obtainable after 3rd level. Besides entry requirements for classes, and non standard classes, you can also roll for your beginning class if you so desire.

Other parts of the book deal with horror. These may or may not be used as my plans are not for a horror campaign, but a "low-level" action/adventure game.

The other book I intend to use is The City State of the Invincible Overlord by Necromancer games.



Wednesday, May 10, 2006

Newspaper Generator

Create your very own newspaper headline and lead story, usesable as a prop in any of your games....

http://tools.fodey.com/generators/newspaper/snippet.asp


 

Thursday, April 20, 2006

Palladium® in Trouble?

Yesterday, Palladium® Games owner made a plea to help keep his company alive. Apparently they have fallen on financial hard times and they are asking people to buy a $50 print to help put a Band-Aid® on the bleeding. Personally I’m of the opinion that if you make mistakes that you could have avoided then you should pay the consequences. Apparently the biggest chunk of the financial problem stems from a theft that happened several months ago, they claim in the tune of $800k-1.3 million. Theft sucks, but if it was such a valuable commodity then whey wasn’t insurance taken out on the stuff? Other parts of the so-called problem include no revenue flow from RIFTS® Promise of Power® for the Nokia® N-Gage®. The delay of the RIFTS® movie was also cited, as well as a general decline in RPG sales. These and other excuses relied on revenue they weren’t guaranteed to receive… we all know the phrase… Don’t count your chickens before they hatch, apparently Kevin® has been doing a lot of chicken counting.

 

Along the way Kevin® has alienated a large chunk of his fan base, by failing to publish books as promised while ignoring other Palladium® titles. They failed to properly playtest their games. Editing was atrocious, and paste up was done by hand (usually consisting of text blocks pulled out of other books, typos and all), while everyone else had moved on to computer layout making his product look old and outdated. Speaking of old and out dated the Palladium® system has been begging for a revamp for the last 10 years. By his own admission, Palladium® games started out as a heavily house ruled D&D campaign and in the beginning was fun, but eventually became a discombobulated mess. Then there is Palladium’s® insane enforcement of their IP which resulted in sending cease and desist letters out to people who were doing nothing more than promoting Palladium® (Kevin® you can’t copyright a game system)

 

I for one am split about the whole situation. On one hand Palladium® provides a source of entertainment for its fans and detractors alike (as in point and laugh), but on the other hand several companies that I have liked have gone by the wayside. It’s survival of the fittest, and those that refuse to adapt, become dead.

 

Saturday, January 07, 2006

Pulp Cthulhu

Been waiting on this one a while... since about 2003 actually, but this is the brightest glimmer of hope I have seen (even if it does say 2005)

from http://www.williamjoneswriter.com/gaming.htm (page removed, cover located here.)

Pulp Cthulhu, 2005 (Chaosium.) William joins James Lowder and others on Chaosium's upcoming book Pulp Cthulhu: Reckless Adventures in the 1930s. This supplement will be a stand alone Call of Cthulhu RPG, with fast-paced pulp action!